file(GLOB fragmentShaders RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.shf")
foreach(fileName ${fragmentShaders})
    configure_file(${fileName} ${fileName} COPYONLY)
endforeach(fileName)

file(GLOB vertexShaders RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "*.shv")
foreach(fileName ${vertexShaders})
    configure_file(${fileName} ${fileName} COPYONLY)
endforeach(fileName)

